Maya tailed ball

In 3D animation, the ball with the tail can be said to be a difficult problem.
Pellets tend to have very exaggerated squeezes and stretches. In class, the teacher shared the case of the ball with the tail for us, and used the real reference of the squirrel’s tail.

In the animation process, the correct and flexible use of anticipation and following is very important, especially in the typical tail ball movement.


We must also remember that in the process of buffering, the motion trajectory of the tail tip is curved, and in the process of buffering, it is necessary to keep the dynamic match and follow the previous frame, and keep the tail always in the shape of S, which can make the animation more flexible and vivid.

It is worth noting that the ball will produce a lag or inertia in the tail tip during the preparation process of bouncing. At the highest point, the tail will naturally drift along with the motion trajectory to form a soft feeling

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