The key pose of character production is the basic component of character animation, so a good posture and dynamic posture are very important in animation
On the basis of meeting the basic requirements of animation, we should try to stretch the action to the maximum to achieve the exaggeration of animation

In the process of making key pose, it should be noted that the reference figure cannot be completely copied. For some angles and joints, more flexible control is needed to avoid overlap of key parts, such as elbow joints, so that the figure can present a natural posture with movement in the camera as much as possible
