Monthly Archives: December 2023

UE & MAYA workflow: making my project

For every beginner, understanding the workflow of the software is one of the first and indispensable key steps.
In my initial vision, I wanted to get the character model through ue’s metahuman plugin, complete the animation part in maya, and finally bring the animation back to ue to make the final effect and complete the rendering.

What’s frustrating is that I have a lot of trouble trying to work with the workflow, I try to find tutorials, I try to make mistakes, and then there are still some problems that don’t get solved well.

film week10: outline and theme

I plan to start writing the basic outline of my thesis.


I first wrote down some key words to clarify the purpose of the article, and broke it down into several main questions in order. Focus on developing arguments, planning parts and wholes, asking questions and solving probing questions.


I would also like to remind myself to pay attention to the relevance of the topic and the goal, not to deviate from the description of the divergence of the central argument, and to summarize the main points around the initial question, outline and propose further research directions in the conclusion paragraph.

I planned the content of each link as well as the research object and theme, and wrote a summary to help me better coordinate this paper.

The following is a summary of my article:

This paper explores the challenges and possible troubles of simulating reality in animation creation. From the beginning, animation was based on realism, adding artistry through exaggeration and secondary creation, highlighting the elements of life. However, with the rise of three-dimensional special effects, animation has entered the realm of simulating reality. This “simulated reality” provides the audience with stronger persuasion and immersion, but it also causes a series of problems. Using Tom and Jerry, Rango and Beowulf as examples, explores in depth the boundaries that can be encountered in simulating reality through the 12 laws of animation and the Uncanny Valley theory. With the development of computer 3D animation, realistic simulation has become more precise, the overall animation environment has become more immersive, and the boundary with real life has become blurred. However, the pursuit of verisimilitude can lead to the “uncanny valley” effect, which is the audience’s discomfort with too much verisimilitude. This phenomenon requires animators and game makers to put more effort into character design and animation of facial details. Therefore, artists should be careful to deal with boundaries when simulating reality, and innovate on the basis of recognizing the 12 laws of animation. In particular, attention needs to be paid to the “uncanny valley” effect that can be triggered in the pursuit of verisimilitude to ensure that the audience can comfortably integrate into the fictional world while enjoying the work.

film week9: bibliography

Citation Convention and bibliography

Revision of citation conventions for in text referencing and presentation of bibliography and filmography. Books, texts, films and other sources for bibliography.

In the standard format reference provided by the teacher, I know how to correctly use Harvard quotation format to complete the bibliography. Including picture quotes, film and television references.


At the same time, it is particularly worth noting that when the film and television materials are in the body of the article, they need to be marked out in italics, and can not forget to mark the time with brackets. When quoting other authors, it should also be noted in a format such as:(last name, year).

film week8: Develop my topic

  1. Develop your topic area and post the following
  • A potential topic title or question
  • A short paragraph about the subject and aims objectives you have, why you would like to research the topic (50-100 words)
  • 5-6 Keywords you use to find sources.
  • Examples of some key literature/sources in your area of interest.
  • Also post this on the Research Topic Padlet

I want to focus my thesis on the relationship between the boundaries of authenticity and animation.

In the process of making animation, we often take reality as a template and exaggerate the performance on the basis of reality. And with the development of 3D technology, our 3D animation is becoming more and more realistic, special effects and other aspects are becoming more and more realistic. However, sometimes realistic film and television works are not completely equal to the audience’s recognition, so I became curious about the relationship between the boundary of authenticity and animation, and wanted to explore further in this direction


I will discuss the boundaries of simulated reality through the 12 principles of animation and the Uncanny Valley Theory, and use 2d and 3d movies or cartoons as examples to describe them, such as Cat and Mouse and rango. The overall thesis framework is described in a chronological sequence from 2d to 3d

My key words are:

12 principles of animation, Uncanny Valley, 2d animation, 3d animation