I plan to start writing the basic outline of my thesis.
I first wrote down some key words to clarify the purpose of the article, and broke it down into several main questions in order. Focus on developing arguments, planning parts and wholes, asking questions and solving probing questions.
I would also like to remind myself to pay attention to the relevance of the topic and the goal, not to deviate from the description of the divergence of the central argument, and to summarize the main points around the initial question, outline and propose further research directions in the conclusion paragraph.
I planned the content of each link as well as the research object and theme, and wrote a summary to help me better coordinate this paper.

The following is a summary of my article:
This paper explores the challenges and possible troubles of simulating reality in animation creation. From the beginning, animation was based on realism, adding artistry through exaggeration and secondary creation, highlighting the elements of life. However, with the rise of three-dimensional special effects, animation has entered the realm of simulating reality. This “simulated reality” provides the audience with stronger persuasion and immersion, but it also causes a series of problems. Using Tom and Jerry, Rango and Beowulf as examples, explores in depth the boundaries that can be encountered in simulating reality through the 12 laws of animation and the Uncanny Valley theory. With the development of computer 3D animation, realistic simulation has become more precise, the overall animation environment has become more immersive, and the boundary with real life has become blurred. However, the pursuit of verisimilitude can lead to the “uncanny valley” effect, which is the audience’s discomfort with too much verisimilitude. This phenomenon requires animators and game makers to put more effort into character design and animation of facial details. Therefore, artists should be careful to deal with boundaries when simulating reality, and innovate on the basis of recognizing the 12 laws of animation. In particular, attention needs to be paid to the “uncanny valley” effect that can be triggered in the pursuit of verisimilitude to ensure that the audience can comfortably integrate into the fictional world while enjoying the work.