week12 – spline

This week we’re going to change Bloking to spline. The process of change is not simply to change the curve mode to the automatic tangent line, we need to modify the key frame, and copy some of the maintained key frames to ensure the rhythm of the animation.

When modifying the details of the curve, the most important thing is the movement of the center of gravity, which plays a decisive role in the rhythm of the entire animation

There are also serious slippage problems after converting to spline, sometimes requiring frame-by-frame alignment.

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