
In the first shot, I need a scene where a dog and its owner are walking down the street, with the dog looking back happily at its owner. I created the dog’s animation in Maya and exported it in ABC format. I chose not to use FBX because the dog’s skeleton is non-standard. Instead, I exported the materials using FBX and combined them with the ABC format to restore the dog’s materials in Unreal Engine.

In this scene, the character’s home is a mess, with company documents and moving boxes piled up on the floor, suggesting his turbulent life. A close-up photo of a dog on the ground echoes the dog shown in the first shot, hinting that the dog has passed away. This detail underscores the protagonist’s lonely and unsettled life, with no one to rely on.
