First, I created a basic scene box in Maya to serve as a clear spatial reference for animation production. This scene box included key terrain structures and position markers, allowing me to accurately determine the characters’ movement range and relative positions during animation.

By using this approach, I was able to plan the characters’ movement paths and camera transitions effectively in the early stages of production, ensuring visual continuity and logical consistency.

Additionally, this simple setup allowed me to focus on refining the character animations without being distracted by the complexities of detailed scene design, laying a solid foundation for later scene optimization and lighting adjustments.
