Big monkey Rig

I have re-rigged the “Big Brother” monkey model using the ADV rigging system. Given my previous experience with rigging models, I aim to optimize my rigging process this time. I plan to use Mixamo’s quick rigging and skinning feature to achieve better skin weights. Then, I’ll use the Name Matcher feature in the ADV system to create an ADV control rig that can efficiently transfer skinning information.

Next was the facial rigging, where I encountered some challenges. Since the body rigging was imported externally, it didn’t fully integrate with the facial rigging system, leading to some errors. The issue likely stems from the significant differences between a monkey’s facial structure and a human’s. To address this, I made some adjustments to the presets, including removing the eyebrow rigging. This change helped avoid errors in the eye area, particularly with the selection of the three points in that region.

However, the error persisted. The externally imported skeleton was provided by Mixamo, and when creating the facial controllers, an error occurred indicating that the facial root bone could not be found. Eventually, I located the root bone in the discarded Mixamo skeleton, identifying “mixamoRig:head” as the root bone for the facial rig.

Finally, it worked!

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