Scene build

In the process of creating the animation, building and refining the scene was an ongoing task. To ensure both rendering quality and efficiency, I chose to construct and optimize the scene using Unreal Engine.

I selected a set of realistic-style scene assets with the goal of creating an environment that blends ruins and caves, evoking a sense of mystery, adventure, and treasure hunting. These assets included crumbling stone walls, collapsed structures, stone pillars, and scattered ancient treasure decorations, perfectly fitting the theme of my project. However, since the assets were highly detailed and differed from the style of the character animations, additional adjustments were necessary to achieve better harmony between the two.

To ensure precise alignment between the scene and the character animations, I first exported the scene’s key position data from Maya and imported it into UE. This data included critical terrain layouts and relative positions, serving as a crucial reference for building a detailed scene. Based on this data, I adjusted the placement, scale, and rotation of the assets to ensure each element seamlessly matched the characters’ actions. For example, while animating running and jumping sequences, I paid special attention to the height of the ground and the placement of obstacles to avoid clipping issues or inconsistencies with physical logic.

Additionally, I enhanced the scene with dynamic elements, such as gently flickering torchlight and drifting dust particles, to add a layer of realism and immersion to the environment.

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