Rendering is the last step before entering the post and the last opportunity to adjust the effect of the picture in ue. Before rendering, we often do some rendering Settings.

First of all, we can adjust the post box, which is to control the overall effect of the screen, which can be understood as a filter. It can change the color of the light, the overall exposure compensation, as well as the screen color control, lens halo, etc., there are a lot of parameters that can be adjusted. I simply adjusted some of the exposure colors and temperatures, and for some of the details of the more complex channels, I will gradually try to understand them in future projects.

Programming command is also a very important part, he can use commands from the direction of programming to control the screen effect, this picture is my notes recorded some of my more commonly used expressions.

The last and very important rendering setup we have I am used to changing the output sequence to Png sequence and adding the resist tooth effect. Set the frame count to 30fps and the screen size to 2640*1080