Category Archives: 2.1 Collaborative project&Term3 session

week 1 – reviewed the FMP project

In the first class this week, the teacher reviewed our plans for the FMP project, including what we completed last semester and our future intentions. Regarding my animation storyboard, the teacher noted that the overall pacing lacks smoothness and suggested adding humorous dramatic conflicts.

For instance, suggesting at the end that the character picking up the gold might not be their accomplice, but rather a police officer, could bring a surprising twist for the audience.

I also informed the teacher that I intend to complete the animation in Maya and handle all rendering work for the project in Unreal Engine. I feel that leveraging the strengths of both software packages will allow me to achieve both smooth animation and artistic rendering effects. The teacher expressed support for my idea.

collaborative project 1:build a team

Before this week’s cooperation class, we contacted the Discipline Inspection Commission and formed a team of 4 people, and planned to think about the construction of our project in class.
Our team consists of two game designers, one vr and me 3d animation. We planned to create a 360-degree view of the game and build the project around UNESCO’s broad theme of protecting the ocean.


We first confirmed the theme and shared your ideas about protecting the environment and divergence related to the game, and finally entered into our discussion and decided to make a game guided by cartoon-style art and featuring crabs as the protagonist.


Our team has a very clear division of labor. Two game design students were responsible for the game mechanism programming and summary presentation, and completed the project in unit; VR students were responsible for scene design and leading art reference, and I was responsible for modeling riging and animation