Category Archives: 2.1 Maya animation week1-20

week13 – spline2

Details need to be tweaked this week.


Head shaking is a big problem and requires frame-by-frame adjustment.


Also, the position of the head controller is difficult to track using animation tracks, so I need to create a sphere to bind to the head controller as a locator.

To make the axe look more powerful, you need to adjust the distance of the few frames you swing

Finally, I made some changes to the body’s electromotive force at the end, adding a little bit of forward leaning detail.

week12 – spline

This week we’re going to change Bloking to spline. The process of change is not simply to change the curve mode to the automatic tangent line, we need to modify the key frame, and copy some of the maintained key frames to ensure the rhythm of the animation.

When modifying the details of the curve, the most important thing is the movement of the center of gravity, which plays a decisive role in the rhythm of the entire animation

There are also serious slippage problems after converting to spline, sometimes requiring frame-by-frame alignment.

Week11 – Bloking

Last week we made a animation as a bloking and teacher gave us great suggestions to modify our Bloking.

Bloking has created a keyframe pose that requires precision. I have a large displacement in the position of the foot fall, and it does not match the actual want.

Special attention should also be paid to the posture of some keyframes, such as some details about the direction of the toes and elbows

In addition, I want to add weapons to the character this week, as well as motiontrail to help me show the path of the final weapon swing.

week 9 – detail final

The axis-crossing issue is very critical. Despite my efforts to avoid it, there are still unreasonable elements. To match the next shot where the fat character is on the left and the thin character is on the right, their relative positions must be changed in this shot.

This can be achieved by adjusting their crawling paths while picking up gold nuggets. This way, the transition between shots will be smooth and logical, avoiding the confusion caused by crossing the axis.

week 8 – detail 2

The original introduction showed the characters driving on the road, with an overhead view displaying their route. To create a more direct and “grand entrance” effect, it is recommended to use low-angle shots to emphasize the characters’ imposing presence and importance, while also matching the overall humorous tone.

The new introduction can be set on a bustling street. Accompanied by exaggerated background music, the two robbers step out of the car, with low-angle shots highlighting their towering figures and confident demeanor, drawing the attention of passersby and creating a dramatic and humorous effect.

This approach is not only more direct but also enhances the characters’ flamboyance and audacity, leaving a strong impression on the audience.

week7 – detail

Some of the entrance methods were modified to increase the audience’s expectations, highlight the danger of robbers, and contrast with the characters

Point the gun at the box, nod to the person in the bank to load the gold into the bag, and use body language to indicate intent.

The action of getting home can be changed to more exaggerated and more dramatic actions to increase the interest of the picture.

The animation style of overall humor needs to have distinct characteristics. This character is clumsy character characteristics, on the basis of no lines, through action performance is more important.

Week6 – preview change models

The workload this week is very heavy, I have returned to the production of preview, I need to change all the box people into character models.

In this process, it is not required to complete special details of the animation, and it is necessary to complete the key frame to let the audience understand the details of the story, as well as the general actions of the characters.

The process of changing my model is also a process of continuous progress, and the details are becoming more and more important

week5 – characters design

This week was a very rewarding one as I managed to design two new animated characters! Over the past week, I have spent a great deal of time looking for references, thinking and drawing animals and masks, and have finally brought their images to life.

The first character is a dove. A jobless vagabond hoodlum, timid and following his elder brotherinto society, acking experience, often makes foolish mistakes.

The second character is a frog. He is a small-time hoodlum mingling in society, always fantasizing himselfas a powerful gangster who commands authority, with a dominant andrough personality,enjoying ordering others around.

Story continuation: The two of them were imprisoned for bank robbery, failing to learn their lesson and plotting an escape.

Week4- preview 1

Starting from this week, we will enter the production of preview.

In order to make the effect of the story version faster, we use geometry such as squares and spheres to quickly demonstrate the animation’s trend.

But at the same time, we can’t ignore some details, such as the direction of the steering wheel and the direction of the character’s tilt

This is a very important point, we should not have the relative positions of the characters suddenly change in the shot (left and right switch positions), which will cause the audience to misunderstand.