Category Archives: 2.1 term 2&3

week12 – spline

This week we’re going to change Bloking to spline. The process of change is not simply to change the curve mode to the automatic tangent line, we need to modify the key frame, and copy some of the maintained key frames to ensure the rhythm of the animation.

When modifying the details of the curve, the most important thing is the movement of the center of gravity, which plays a decisive role in the rhythm of the entire animation

There are also serious slippage problems after converting to spline, sometimes requiring frame-by-frame alignment.

Week11 – Bloking

Last week we made a animation as a bloking and teacher gave us great suggestions to modify our Bloking.

Bloking has created a keyframe pose that requires precision. I have a large displacement in the position of the foot fall, and it does not match the actual want.

Special attention should also be paid to the posture of some keyframes, such as some details about the direction of the toes and elbows

In addition, I want to add weapons to the character this week, as well as motiontrail to help me show the path of the final weapon swing.

week 2 – motion capture studio

Today we visited a motion capture studio, a vast workshop filled with green screens and lights, equipped with VICON systems specialized for motion capture across various industries.

This system accurately tracks the movements of characters, providing precise data efficiently for animation, film, and gaming, becoming an essential tool for animators. Users first wear a motion capture suit and attach markers to specific joints.

They then enter the green-screen environment, using a trapezoidal device to activate cameras at various angles.

Once all preparations are complete, cameras and joints are synchronized before recording can begin.

week 1 – reviewed the FMP project

In the first class this week, the teacher reviewed our plans for the FMP project, including what we completed last semester and our future intentions. Regarding my animation storyboard, the teacher noted that the overall pacing lacks smoothness and suggested adding humorous dramatic conflicts.

For instance, suggesting at the end that the character picking up the gold might not be their accomplice, but rather a police officer, could bring a surprising twist for the audience.

I also informed the teacher that I intend to complete the animation in Maya and handle all rendering work for the project in Unreal Engine. I feel that leveraging the strengths of both software packages will allow me to achieve both smooth animation and artistic rendering effects. The teacher expressed support for my idea.

week 9 – detail final

The axis-crossing issue is very critical. Despite my efforts to avoid it, there are still unreasonable elements. To match the next shot where the fat character is on the left and the thin character is on the right, their relative positions must be changed in this shot.

This can be achieved by adjusting their crawling paths while picking up gold nuggets. This way, the transition between shots will be smooth and logical, avoiding the confusion caused by crossing the axis.

week 8 – detail 2

The original introduction showed the characters driving on the road, with an overhead view displaying their route. To create a more direct and “grand entrance” effect, it is recommended to use low-angle shots to emphasize the characters’ imposing presence and importance, while also matching the overall humorous tone.

The new introduction can be set on a bustling street. Accompanied by exaggerated background music, the two robbers step out of the car, with low-angle shots highlighting their towering figures and confident demeanor, drawing the attention of passersby and creating a dramatic and humorous effect.

This approach is not only more direct but also enhances the characters’ flamboyance and audacity, leaving a strong impression on the audience.

week7 – detail

Some of the entrance methods were modified to increase the audience’s expectations, highlight the danger of robbers, and contrast with the characters

Point the gun at the box, nod to the person in the bank to load the gold into the bag, and use body language to indicate intent.

The action of getting home can be changed to more exaggerated and more dramatic actions to increase the interest of the picture.

The animation style of overall humor needs to have distinct characteristics. This character is clumsy character characteristics, on the basis of no lines, through action performance is more important.