Category Archives: 2.1 term 2&3

Week6 – preview change models

The workload this week is very heavy, I have returned to the production of preview, I need to change all the box people into character models.

In this process, it is not required to complete special details of the animation, and it is necessary to complete the key frame to let the audience understand the details of the story, as well as the general actions of the characters.

The process of changing my model is also a process of continuous progress, and the details are becoming more and more important

week5 – characters design

This week was a very rewarding one as I managed to design two new animated characters! Over the past week, I have spent a great deal of time looking for references, thinking and drawing animals and masks, and have finally brought their images to life.

The first character is a dove. A jobless vagabond hoodlum, timid and following his elder brotherinto society, acking experience, often makes foolish mistakes.

The second character is a frog. He is a small-time hoodlum mingling in society, always fantasizing himselfas a powerful gangster who commands authority, with a dominant andrough personality,enjoying ordering others around.

Story continuation: The two of them were imprisoned for bank robbery, failing to learn their lesson and plotting an escape.

Week4- preview 1

Starting from this week, we will enter the production of preview.

In order to make the effect of the story version faster, we use geometry such as squares and spheres to quickly demonstrate the animation’s trend.

But at the same time, we can’t ignore some details, such as the direction of the steering wheel and the direction of the character’s tilt

This is a very important point, we should not have the relative positions of the characters suddenly change in the shot (left and right switch positions), which will cause the audience to misunderstand.

Week3- 2D Storyboard

I designed some details for the previous idea, the bank layout is a very important part, which can better serve the plot. I added the vault mentioned by the money to my layout, and then a new question arose here: how to follow the camera into the inside of the bank. I drew the corresponding bank channel, which seems a little difficult to develop.

But I drew this anyway, discussed it as a new question, and decided whether he would stay or go

week2 -Main shot

I chose bank as my further project, and my teacher also provided me with many ideas. My inspiration came from the movie Batman, and I could add some plots, such as the general situation of the scene before entering the bank, the reaction of passers-by in the bank, the reaction of robbers, the reaction and interaction of bank clerks, bank facilities and layout, such as the vault.

I also designed the basic layout of the scene in my short film this week. As an indoor scene, the structure of the environment plays an important role in the development of the plot and plays a crucial role in guiding the plot development and position of the main characters, so I think the sooner this part is completed the better.

Luckily, my teacher also gave me some great advice, such as using camera angles to show tension

and pay more attention with the picture composition.

collaborative project 1:build a team

Before this week’s cooperation class, we contacted the Discipline Inspection Commission and formed a team of 4 people, and planned to think about the construction of our project in class.
Our team consists of two game designers, one vr and me 3d animation. We planned to create a 360-degree view of the game and build the project around UNESCO’s broad theme of protecting the ocean.


We first confirmed the theme and shared your ideas about protecting the environment and divergence related to the game, and finally entered into our discussion and decided to make a game guided by cartoon-style art and featuring crabs as the protagonist.


Our team has a very clear division of labor. Two game design students were responsible for the game mechanism programming and summary presentation, and completed the project in unit; VR students were responsible for scene design and leading art reference, and I was responsible for modeling riging and animation