week5- Unity workshop

Today, there was a workshop where I tried using Unity to create a scene for the first time. Unity is a powerful DCC software commonly used for game design. As a beginner in Unity, I was excited about creating today’s scene.

First, we learned the basic interface operations and layout. Using assets, we built a simple city street scene and added details like trash cans and utility poles. Next, we inserted an animation sequence into the scene and configured it to loop using certain settings.

Finally, and most excitingly, we used a camera to capture images as a basis, placing our created scene onto a prepared photo. First, we needed a real-world image, which we then set as the dynamic capture object in the scene. After linking the camera, we captured the real-world image. It was important to take clear shots, as being too far from the subject could make capturing the image difficult.

Dang Dang! He’s on the page!

week13 – spline2

Details need to be tweaked this week.


Head shaking is a big problem and requires frame-by-frame adjustment.


Also, the position of the head controller is difficult to track using animation tracks, so I need to create a sphere to bind to the head controller as a locator.

To make the axe look more powerful, you need to adjust the distance of the few frames you swing

Finally, I made some changes to the body’s electromotive force at the end, adding a little bit of forward leaning detail.

week4- Artifact Proposal

In China, many workers are under a lot of pressure. They don’t have a two-day weekend. Even national holidays are changed into working days. The fact that they are deprived of rest makes them feel miserable. I want to use this as a starting point to create a short film that reflects the pressure of people’s lives.

I find it very interesting to play in the first person way, through which the audience can feel the inner world. At the same time, I also hope to use a one-point perspective, which is more expressive visual effect.
Man keeps moving, but when does he really stop? He explores this question, but the pressures of life force him to keep moving forward.

This is my version of the story. He keeps going. The first shot is warm, walking the dog. Then he went to school as a student and began to stress, I know this is not the case for all students, but it is really a Chinese characteristic. Worked, crowded the peak subway every day, was scolded by the boss, in debt, very poor.
He’s wandering the streets, probably homeless.
Finally, the protagonist realizes that there is no hope and that it is impossible to really stop, so he commits suicide

It’s a sad story

week 3 – Touch designer

Today, I learned about a fascinating new software called TD. It is a node-based program with many different node panels, primarily divided into 2D and 3D sections. It can be used to create interactive dynamic works and special effects animation videos.

Since we were beginners, the teacher started with some very basic nodes, teaching us how to build the overall node structure. It’s similar to other nodes I’ve learned before. For example, achieving real-time rotation requires adding a line of code like “absTime.seconds” to the rotation parameter channel. This allows it to continuously rotate over time, which is quite fascinating.

Finally, there are some settings involved in the exporting part.

In the end, I followed the teacher’s guidance and successfully created an overlay of geometric patterns, featuring a vibrant and colorful motion animation.

week12 – spline

This week we’re going to change Bloking to spline. The process of change is not simply to change the curve mode to the automatic tangent line, we need to modify the key frame, and copy some of the maintained key frames to ensure the rhythm of the animation.

When modifying the details of the curve, the most important thing is the movement of the center of gravity, which plays a decisive role in the rhythm of the entire animation

There are also serious slippage problems after converting to spline, sometimes requiring frame-by-frame alignment.

Week11 – Bloking

Last week we made a animation as a bloking and teacher gave us great suggestions to modify our Bloking.

Bloking has created a keyframe pose that requires precision. I have a large displacement in the position of the foot fall, and it does not match the actual want.

Special attention should also be paid to the posture of some keyframes, such as some details about the direction of the toes and elbows

In addition, I want to add weapons to the character this week, as well as motiontrail to help me show the path of the final weapon swing.

week 2 – motion capture studio

Today we visited a motion capture studio, a vast workshop filled with green screens and lights, equipped with VICON systems specialized for motion capture across various industries.

This system accurately tracks the movements of characters, providing precise data efficiently for animation, film, and gaming, becoming an essential tool for animators. Users first wear a motion capture suit and attach markers to specific joints.

They then enter the green-screen environment, using a trapezoidal device to activate cameras at various angles.

Once all preparations are complete, cameras and joints are synchronized before recording can begin.

week 1 – reviewed the FMP project

In the first class this week, the teacher reviewed our plans for the FMP project, including what we completed last semester and our future intentions. Regarding my animation storyboard, the teacher noted that the overall pacing lacks smoothness and suggested adding humorous dramatic conflicts.

For instance, suggesting at the end that the character picking up the gold might not be their accomplice, but rather a police officer, could bring a surprising twist for the audience.

I also informed the teacher that I intend to complete the animation in Maya and handle all rendering work for the project in Unreal Engine. I feel that leveraging the strengths of both software packages will allow me to achieve both smooth animation and artistic rendering effects. The teacher expressed support for my idea.

week 9 – detail final

The axis-crossing issue is very critical. Despite my efforts to avoid it, there are still unreasonable elements. To match the next shot where the fat character is on the left and the thin character is on the right, their relative positions must be changed in this shot.

This can be achieved by adjusting their crawling paths while picking up gold nuggets. This way, the transition between shots will be smooth and logical, avoiding the confusion caused by crossing the axis.